Special Event: Live Interview with MakerBot’s Bre Pettis, Monday 9/16
Live interview with MakerBot’s Bre Pettis on Monday 9/16
If you’re a maker, 3d printing is an incredibly useful tool to have in your arsenal. Not only can it help bring your projects to life faster, but it can also offer unique results that would be difficult (or impossible!) to achieve with traditional methods. In these blog posts, we’ll provide you with some essential information and tips regarding 3D printing for makers—including the basics of how to get started, plus creative tutorials for spicing up your projects. Whether you’re already familiar with 3d printing or are just starting out, these resources will help take your game-making skills even further!
Live interview with MakerBot’s Bre Pettis on Monday 9/16
Aided by affordable materials, 3D printers, and open source technology, the merging of human and machine is a thriving subset of the maker community. Next week’s World Maker Faire New York will showcase a number of these projects and the makers who made them. These projects are also a testament to the best impulses of human nature: once we possess new skills and technology we look for ways to use them as a force for good and to share them with others.
Here are 13 3D printing projects that went right past bad and back to good again. Enjoy!
Holland’s Sam Abott has made what’s touted as the world’s first 3D printed skateboard.
BoB the BiPed is a cute little 3D printed robot and winner of Instructables 3D Printing and Pocket Sized Electronics contests. BoB inspired a series of copies and adaptations. Come see BoB at World Maker Faire in New York.
My Dad’s been teaching me how to tie knots since I was a kid. I’ve been able to tie a bowline backwards or forwards in seconds for as long as I can remember. It was the practical knots that always stuck — I wasn’t as interested in the decorative knots. He’d often tie a type […]
With fun, relatable technology, children can immerse themselves in finding solutions and asking the right questions. Early on, they can experience the joy of creating something. We give them tools, then let them exercise the engineer inside from K-12 and beyond. That’s how you create innovators.