DIY MMORPG


If you have to pay taxes on virtual property, can you insure your virtual property? Sunday’s New York Times picked up the theme in The Game is Virtual. The Profit is Real (5/29), which discussed the growing market for virtual property used in on-line games like Second Life, The Sims, Ultima Online, World of Warcraft. Players buy and sell virtual property on sites like eBay, Ige, and Gamingopenmarket, with the Times noting annual profits of 25k, 100k or more taxable to the gamers. Some of the sites even allow on-line charitable contributions. Link.


MAKE Flickr photo pool member abstrakone is restoring an arcade machine using a PC as the brains and adding new hardware to make it work like a regular arcade machine. Follow the photos and how he did it here. For more details and resources on making your own arcade controls, here’s a good resource that MAKE reader Jake sent in. Link.
Here’s a great Phidgets project. We chose to build a ubiquitous version of the 80’s arcade classic “Whack the Mole” since we thought it would be a fun, addictive way of integrating the computer with a really physical game. To make the game a little more sophisticated than the original we made a multiplayer game where one person using a virtual version of our game can connect to the physical game board. Link.
