Kinect Pong
A classic pong game controlled via Kinect hand tracking. Created with openFrameworks and ofxKinect as a proof of concept for hand tracking. [Thanks, Michael!]
A classic pong game controlled via Kinect hand tracking. Created with openFrameworks and ofxKinect as a proof of concept for hand tracking. [Thanks, Michael!]
Kinect hacker Oliver Kreylos and pals are using a couple of Microsoft Kinect 3D game controllers and custom software to enable 3D holographic video chat. Their setup differs from traditional 3D video in that the participant is captured and mapped in real-time allowing others to view them from any angle in 3D. One fortuitous outcome of this experiment is the ability to clearly identify the line of sight of the other participant.
Cool story about MAME being used to reclaim assets for a publisher…. The publisher insisted that the map be a perfect replica of the original, with all the right tiles in all the right places. Given enough time I could have reversed engineered the ROM and reconstructed it that way, but with only a day […]
Great tutorial by Ron of From the Warp. Almost great enough to start me down the WH40K rabbit-hole again. Must…resist… [via toycutter]
It took five years, but a reader–specifically Flickr user Tom Arthur–finally figured out the secret feature we designed into the magazine, oh very much definitely on purpose, back in 2005: It’s sized to fit perfectly inside a classic NES case. Tom is now the only reader able to equip the Soldering Iron of 1000 Truths. Congrats! [Thanks, Tom!]
Michale Molero turned his Meggy Jr into an Meggycade Jr arcade machine by building a custom housing for it, complete with actual arcade machine controls.
Excellent front page business section article in today’s NYTimes – …a crowd of programmers, roboticists and tinkerers who are getting the Kinect to do things it was not really meant to do. The attraction of the device is that it is outfitted with cameras, sensors and software that let it detect movement, depth, and the […]