Best and worst in arcade cabinet building…



This version of the classic game “Breakout” allows two people to play at once. The players can compete against each other or work collaboratively to eliminate all the bricks. Accelerometers in the controllers move the paddles horizontally across the screen. Check out the circuit diagrams and more on the link below. Super Breakout – Link
Pretty nice how-to on building an old-school arcade machine. This one uses a CRT monitor to make it really authentic, but we assume that the LCD version would probably take a lot less fortification. Build Your Own Arcade Machine – Link
From Hackszine: Ryan Culy designed a single-handed, combination Wiimote and Nunchuck (motechuck?), making Nunchuck-enabled Wii games accessible to a friend who is missing a hand. It’s a solid concept and a nice looking custom acrylic execution. Benheck named this one his Hack Pick of the Wii-k: The basic idea is that you strap the nunchuck […]
My colleagues and I in the Arts, Media and Engineering program at Arizona State University are working on a wireless tangible interface object for collaboration, called the Sensor Squid. It’s basically an Arduino-controlled, Bluetooth communicating 6-foot plush cephalopod used to control a Max/MSP game about community-generated media. You can download the code, parts list, and […]
Matt Mechtley writes: You’re throwing a party for the Game Developers Conference and you think it would be cool to have a custom game. What’s the natural response? How about Pong that adapts its difficulty based on how drunk you are! Matt hacked a breathalyzer by reading the pinouts to the seven-segment LCD with an […]