What’s in Make: Magazine

Make: Volume 33 – Software for Makers

Make: Volume 33 – Software for Makers

MAKE Volume 33 features projects for makers of all skill levels — Arduino projects, food, music, personal fabrication, electronics, and more. In our special Codebox section you’ll learn about software of interest to makers, including circuit board design, 3D CAD and printing, microcontrollers, and programming for kids, featuring Microsoft’s SmallBasic, Scratch, and the Kickstarter-funded project […]

Make: Ultimate Guide to 3D Printing

Make: Ultimate Guide to 3D Printing

Get this special issue today! MAKE’s guide to 3D printing explains what it is and how to get started, and features a buyers guide, showcasing 15 of the most popular printers on the market, to help prospective buyers make smart choices. Buy this special issue from Maker Shed

Make: Volume 32 – Design for Makers

Make: Volume 32 – Design for Makers

Forget duct tape and baling wire — now makers can design and manufacture things as beautiful as Apple and as slick as Dyson and Audi. We’ll show you how to conceive and visualize great-looking projects with our speed course in industrial design — then build them with tools like vacuum forming and laser cutting, and […]

Make: Volume 31 – Punk Science

Make: Volume 31 – Punk Science

The maker movement is making science exciting again. Forget the lame baking soda “volcanoes” and the zillion-dollar supercolliders — just as punk rock took music back from the supergroups and big studios, “punk scientists” are making inexpensive new tools to conduct real experiments in garages, schools, and hackerspaces. In MAKE Volume 31, you’ll learn how […]

Make: Volume 30 – Smarter Homes

Make: Volume 30 – Smarter Homes

Until recently, home automation was gimmicky, finicky, and user-hostile. But today, thanks to a new crop of devices and technology standards, home automation is useful, fun, and maker-friendly. In the special section of MAKE Vol 30, we’ll show you: how to flip any switch in your home with a smartphone, home automation without programming, controlling […]

Make: Volume 29 – DIY Superhuman

Make: Volume 29 – DIY Superhuman

We have the technology (to quote The Six Million Dollar Man), but commercial tools for exploring, assisting, and augmenting our bodies really can approach a price tag of $6 million. Medical and assistive tech manufacturers must pay not just for R&D, but for expensive clinical trials, regulatory compliance, and liability — and doesn’t help with […]

Make: Volume 28 – Toys & Games

Make: Volume 28 – Toys & Games

MAKE Volume 28 hits makers’ passion for play head-on with a 28-page special section devoted to Toys and Games, including a toy “pop-pop” steamboat made from a mint tin, an R/C helicopter eye-in-the-sky, and a classic video game console. You’ll also build a gravity-powered catapult, a plush toy that interacts with objects around it, and […]

Make: Volume 27 – Robots

Make: Volume 27 – Robots

The Robots have returned! MAKE Volume 27 features a special package with robotics projects for every age and skill level. They play music; they spy via the internet; they outwit your pets; they learn from their mistakes! In addition, we’ll show you how to build a special aquarium to keep jellyfish, create pre-Edison incandescent lighting, […]

Make Volume 26: Karts & Wheels

Make Volume 26: Karts & Wheels

Garage go-kart building is a time-honored hobby for do-it-yourselfers, and we’ll help you build wheeled wonders that’ll have you and the kids racing around the neighborhood in DIY style. Build a longboard skateboard by bending plywood. Propel a go-kart with a pair of battery-powered drills. Put a mini gasoline engine on a bicycle. And construct […]

Make: Volume 25 – Arduino Revolution

Make: Volume 25 – Arduino Revolution

Give your gadgets a brain! Previously out of reach for the do-it-yourselfer, the tiny computers called microcontrollers are now so cheap and easy to use that anyone can make their stuff smart. It’s called “physical computing” — with a microcontroller, your gadget can sense the environment, talk to the internet or other gadgets, and make […]